Each tracked campaign requirement gains one-time cash. Together they total $76,150 across all 31 stages. Existing stage payouts remain the larger milestones.
Your next adventure
is easier to find.
Homes, connected menus, Fall event fixes, and clearer rewards.
Fall progress that matches what you carry.
Seasonal item counts now track your carried main inventory correctly. Counts refresh every five seconds for enrolled players who are online and when the journal opens. An open menu is a snapshot: use Refresh Counts or reopen it after collecting items. Biome discoveries are checked every five seconds.
- Fall rewards: Newly awarded items affected by missing models now use built-in fallback visuals. Items already stored are not automatically converted. The eight core claims and completion reward still total 30 Tokens.
- Autumn leaves: particles appear randomly five to eight blocks overhead where there is open air and sky above an active player.
- Better /ask answers: clearer question matching avoids unrelated Homes and generic item replies. Answers come from a curated server guide; use /quests for your personal progress.
- Normal spawners: Silk Touch pickup is enabled. Read the pickup limits and current status.
These server updates need no new client download. How seasonal counts work
Your homes, in one menu.
Use /home or /homes to open your Homes menu, or /home <name> to teleport directly. Start with one home and earn up to four more through the campaign.
Saved homes and the five-second teleport delay are preserved. No additional client mod is needed. Player menu testing is still pending.
Connected menus and better help.
Handbook and Campaign buttons now lead to the same Token Vault, Homes menu, and seasonal systems. /ask has clearer help for campaign progress, seasonal objectives, and currencies.
Fixed Frostpale growth-stage loot and a chest-enchantment compatibility issue.
Fall objectives are running again.
Repaired the seasonal event loop. Existing objectives, rewards, and the resource pack stay the same. Use /season to see the active phase and your progress.
If you encounter missing blocks or unusual structures while exploring, report the location and symptoms in Discord. These issues remain under investigation.
October 1: rewards along the way
Stages 1–30 award their themed or utility bundle once. Stage 31 awards its bundle on every successful Ascension; its mission cash remains one-time.
Visible normal and modded advancements pay by category: Task, Goal, and Challenge. Internal Hynoe technical advancements do not pay.
The update backtracks completed stages for new mission cash and scans eligible completed advancements once. Reconnecting or rechecking is not intended to pay the same reward again.
Campaign screens that explain themselves
- Clearer current / required progress across all 31 stages.
- TURN IN (CONSUMED) means the items are handed over when the complete claim succeeds. HAVE, KEEP, and DO requirements are not consumed.
- Use the claim buttons in the live quest menus, including Stage 31.
- An Assistant button on every stage and location guidance for rare-mob objectives.
Use /quests for actual progress, exact requirements, and available rewards.
Less guessing. More playing.
Use these commands to find help and your next objective.
/help- Open the simple guide.
/ask <question>- Ask about server systems or finding a mob. Try “/ask where do I find a Farseer”.
/next- Open your current campaign stage.
/quests- Check and claim campaign progress.
/season- Open the seasonal hub.
/tips off//tips on- Control optional tips that rotate about every five minutes.
/token//tbal- Open the Token Vault or check your Token balance.
/auction- Open the Auction House.
If you need help with your own progress, open /quests or ask in Discord.
Your season, with clearer progress.
Harvest and Homecoming item counts show what is currently in your carried main inventory, rather than everything you have collected. Items in chests and backpacks do not count. Breeding, kills, biomes, and relic objectives show their tracked progress. Use Refresh Counts or reopen the journal to see updated values.
- Harvest
- Longer Nights
- After Dark
- Homecoming
This is the phase-number key, not a calendar or a claim that all four phases are open. Check /season for the active phase. All eight existing v2.0 claim payouts are unchanged, and the v2.0 Fall resource pack stays the same.
Returning player?
No additional client mod is required for this server-side overhaul. Keep using the Hynoe SMP client pack. Open /quests for your campaign and /season for the current seasonal objectives.
The website’s mining game has separate browser progress; its rewards do not become server money or Tokens. Minecraft Chat is connected through the public Discord channel; website posts are relayed to Discord and the Minecraft server.
Clearer reward descriptions.
The Handbook and website now distinguish one-time mission cash from stage payouts and item bundles. Stage 31 pays its stage reward and bundle on every successful Ascension; its mission cash remains one-time. Reward amounts have not changed.