Your baseline armor Age.
Power should feel earned.
Hynoe SMP is balanced around having meaningful goals left weeks and months later. Genesis controls the early unlocks, then the server-specific gear ladder takes over. Power is one road through the world — not a skip button for the rest of it.
Everything feeds the next adventure.
Your character has to earn access to the world.
Genesis sits underneath Hynoe SMP's gear ladder. Some unlocks are based on time played; others require you to use a previous tier, clear a challenge, or complete a Story Age. That is why a recipe, item, furnace, armor set, or dimension can still be unavailable even when you know it exists.
Progress the Age itself. Do not assume another player handing you an item will bypass the gate.
Use the tier before you graduate from it.
Tool progression is built around actually exhausting each material tier instead of crafting one pickaxe and instantly skipping ahead.
Armor is gated by both patience and accomplishments.
Early armor deliberately takes longer than vanilla so reaching a new protection tier feels like an event.
Accumulate 240,000 play-time ticks — roughly 3h 20m of online play at 20 TPS. Slower server ticks take longer in real time.
Complete a normal Trial Spawner while wearing at least one copper armor piece (helmet, chestplate, leggings, or boots).
Complete an Ominous Trial Spawner while wearing at least one iron armor piece (helmet, chestplate, leggings, or boots).
Earn Hero of the Village by completing a raid.
Some basic systems become stronger only after you have lived in the world.
Smelting
Accumulate 120,000 play-time ticks — roughly 1h 40m of online play at 20 TPS. This unlocks furnace blocks.
Combat
Kill 25 hostile mobs. Before this Age is complete, Genesis heavily reduces the attack damage of restricted swords and axes.
The End is a checklist, not a shortcut.
The major Story Ages can be progressed through their own milestones, but The End stays locked until every required Story Age is complete.
Unlocks access to The Nether.
Unlocks Tridents.
Counts toward the Story completion required for The End.
Counts toward the Story completion required for The End.
Unlocks Enchanted Golden Apples.
Unlocks Eyes of Ender and access to The End dimension.
Hynoe SMP is supposed to have a beginning, middle, and endgame. Genesis prevents a lucky chest, rich friend, or fast mining route from deleting the early game before you have actually played it.
Seven tiers. Click one to inspect it.
The important part is not only what comes next — it is why the previous tier still had time to matter.
Iron
Your first real armor and tool baseline. Iron is where recovery gear, shields, buckets, and reliable mining begin.
See the verified stage, mission, contract and Token payout tables.
31 stages. More rewards along the way.
The October 1 overhaul adds 151 one-time mission cash rewards totaling $76,150, plus utility or themed item bundles: once for stages 1–30, and on each successful Stage 31 Ascension. Existing milestone rewards stay in place.
Server checked October 7: Campaign v15.1 and Fall v2.5 are enabled on the server. The Fall event loop was repaired and tested on October 7; /ask and /next were also checked from the server console. Use the in-game menus for your personal progress.
Small wins count.
Each requirement pays once. Completed stages are backtracked for the new mission cash.
Claim the milestone.
Stages 1–30 pay once; Stage 31 cash, Tokens and its item bundle repeat on each successful Ascension. Mission cash always pays once.
Know what is left.
Current / required values, rare-mob guidance, and claim buttons in the live quest menus.
Know what you give.
Turn-in items are consumed on a successful complete claim. HAVE, KEEP, and DO requirements are not consumed.
Use /quests for your current board and exact rewards. The Assistant update adds /next to open your current stage. Read the latest server check and Fall repair.
Foundation
Food, shelter, tools, recovery storage, Waystones, and the first Campaign stages.
Establish
Storage, farms, recovery kits, structures, and your first serious base or MCA settlement.
Specialize
Dollars, Tokens, Jobs+, player trade, and businesses begin supporting your main progression route.
Power Ladder
Move beyond Netherite into Vibranium, Vulpus, and Enderium without deleting the journey by rushing.
Endgame Network
Bosses, advanced structures, Token milestones, rare materials, large settlements, and Worldbreaker.
“Endgame is a network — not one final item.”
NEXT QUESTEconomy →One starter home. Up to five total.
You begin with one home. Completing Bronze, Gold, Mythic, and Ascendant adds one slot each: 2, 3, 4, and 5 total homes. The Homes menu and new-home creation use the same live capacity.
Use /sethome <name> to save your location. /home and /homes open the Homes inventory menu; /home <name> teleports directly. The Handbook Travel + Homes page, Campaign hub, and Perks screen also open your menu.
Left-click a home to teleport, middle-click to make it the default, and shift-left-click to choose its icon. Right-click deletes that saved home. Teleport retains the existing five-second delay. Existing saved homes are preserved.